BackProjectsGamesAssetsProjectsGet in touchuasset2blendOpens Unreal Engine 4 asset packs in Blender, without Unreal.toolpipelineOne BusinessAn incremental game prototype built with Godot.gameprototypeComing soonPreviousNext© 2026 Haroun KrifaLegal & credits
2026uasset2blendOpens Unreal Engine 4 asset packs in Blender, without Unreal.Barrel.uasset uasset2blend1Parsing package2Extracting meshes & materials3Building .blendBarrel.blendRun Drag Barrel.uasset onto uasset2blend, or press Run.See the code (opens in a new tab)Lots of asset packs on Fab only come as uncooked .uasset files, the format the Unreal editor saves. FModel and umodel are built for cooked games, so the usual way to get such a pack into Blender is to install Unreal and export from there. This tool reads the files directly: the source mesh, the full-size textures and the material parameters. A Blender extension, or one command, turns a whole pack into a .blend with its materials set up. It’s plain Python with no dependencies, and it can also export glTF for other engines. PythonBlender APIglTFSource code